conquer - patches enclosed

Edward Barlow smile at mhuxd.UUCP
Thu Mar 10 05:56:19 AEST 1988


Hi...

I have just posted patch files #2 and #3 for conquer to the bugs newsgroups.
I tried to post them 2 weeks ago, but it appears they did not go out.

I have limited their distribution to north america (the files are large)
and request that players elsewhere post to me and I will send them
copies.

Please note that my new login id is {inhp4}!homxc!smile.

These patches assume that you have implemented patch file 1 for conquer.
I have ignored the fact that half the man page was not distributed on 
the second distribution.  Reading the help
file is more useful, and I have already posted the full page to
the bugs newsgroups.  Documentation can be found by using "make docs".
If you wish to not add unit types,
you can just run patch #2.  You will then need to go into newlogin.c
and remove all lines with the word ATYPE in it to make it work.

The Ed
homxc!smile	<- note that my mhuxd login will soon go away
###########

The following are the bug fixes and feature enhancements in version 2.1

1)  Added Unit Types.  This is 80% of the code in this patch, and greatly
	enhances the game.  Now you can run cavalry, infantry, mercenaries,
	rocs, trolls, orcs, seige engines...  This, however, involves
	a different data format than the last version, so games in progress
	will be incompatible.  
2) Implemented (in a better way) the netnews patch that made random
	events that were to work on 1 sector, work on many.  If you pulled
	that patch off netnews, you should take it out.  MAJOR FIX.
3)  Changed compilation method by removing the Defaultdir declaration in
	header.h, and moving it to Makefile.  This assures a smoother install.
4)  Changed the bug that when you became a DESTROYER, only *bad* terrain
	around you was made desert.
5)  Doubled the cost of reproduction (it is too cheap).  +10 to start points.
6)  Fixed plague bug -> I forgot that .7 is really a 0 on computers.
	Now, however, soldiers are also affected by the black plague when it
	hits.  Given that many soldiers died of poor conditions... Two random
	events will now kill 20% of your soldiers.
7) Enabled the keypad for movement by including in your cursing
	switch statement the numbers as options . .
8)  Took care of the fact that conquer -h did not change directories as
	it should have.
9) Toned down schisms and non peasant rebelions to 30%.
10)  Added function to smooth the world.
11)  Fixed several bugs in naval combat.
12)  Flushed output buffer on beep... it was holding the beeps.  Fixed by
	'putc'ing to stderr.
####################
PATCH #2 FOLLOWS
####################



More information about the Comp.sources.bugs mailing list