Rendering flat objects

Foxbat tjh at bu-cs.BU.EDU
Fri Apr 21 07:16:35 AEST 1989


Is there a mode to tell the geometry engine to do diffusely (and specular)
shade a polygon even though its normal vector is pointing away from the
light source. (Thus only getting ambient shading)

Thanx...
Tim
tjh at bu-pub.bu.edu



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