Hack/Nethack and Xenix

J.T. Conklin jtc at tessera.UUCP
Fri Oct 14 01:01:59 AEST 1988


In article <17278 at adm.ARPA> XBR1YD3O%DDATHD21.BITNET at cunyvm.cuny.edu writes:
>I have problems running Hack or Nethack on a machine with
>SCO Xenix. When I use the ready compiled version 1.0.2 of Hack
>distributed on the SCO Games Disk, the program crashes with the
>message "memory fault", when I try to get below level 27.
>

I have found three bugs in SCO's hack.  Here is the fix for one, and 
how the others can be avoided.

  * SCO linked hack without enough stack space.  This causes it to dump
    core when you get to a maze level.  Fix by doing a "fixhdr -F 3000"
    to the hack executable, "/usr/games/lib/hackdir/hack."

  * Wishing for an item that doesn't exist, or misspelling one that does,
    causes hack to dump core.  No fix for this, just be _very_ careful
    when wishing.

  * Engraving with your finger drops a cursed weapon.  Strong willpower
    will keep you from exercising this bug to your own advantage.

By the way, wizard mode is enabled for the account "eric"
Just hack -D and away you go.

	-- jtc

-- 
J.T. Conklin	(..!ubc-cs!fornax!syssol!seacbc!tessera!jtc)
		4831 Hickory Court, Burnaby, B.C  Canada
		(604) 435-9458



More information about the Comp.unix.questions mailing list