UIL module creation program for DECwindows
Frank A. Lonigro
franco at bbn.com
Thu May 25 01:52:45 AEST 1989
Hi:
I'm interrested in knowing if an application exists(or will exist)
that will allow me to "graphically" define a Dialog Box and have it output
the apropriate UIL module. If anyone out there has ever created a Macintosh
application, you know how valuable the ResEdit program is for creating
dialogs, alerts, menus, windows, etc., etc...
I can picture in my mind how the UilEdit should work. For each type
of main widget(i.e. Dialog, Window or Menu, not Labels, Buttons and such) the
UilEdit program will create a file with the unique name of that widget which
can be #included in the "main" UIL module. While in the UilEdit program, if
specifying a Dialog, the user can insert buttons and such where he/she would
want them to appear when the dialog is mapped. All sorts of ideas are poping
into my head, but for the most part I keep thinking how ResEdit does it and
how I would like to have such a thing for DECwindows.
If I had the time to write such a program, I would, but unfortunately
I have a major project that demands my constant attension and it involves
programming in DECwindows, of which I'm a novice at, at the moment. You
know how much easier it would be to define Dialogs and such with a utility
like I described??? DEC, do you here where I'm comming from??????
Thanks for listening,
-franco
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